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Bergsgården Table

So, since buying TS quite some time ago I have started way too many projects that never got finished. Large projects, comlicated projects.

This new years holiday I decided to begin a project and also FINISH it during our two days visit at Bergsgården. My requirements were:

  • It should be an animation (short of course).
  • There should be candles (or candle looking things) since we always light a lot of candles there.
  • 3D models of some things actually in the house.
  • and finally some spooky sound reminding of winter on the dark countryside a long way from the lights in the city.

Just having two days to work on it it was obviously not possible to create everything in 3D (I still feel like a beginner in TS) so a photograph had to serve as a backdrop.

The picture is taken from a low angle above a table and the idea was to place a few "candles" on the table in the picture and use PPFX to make fire looking lights. To make the table catch the effects of the flickering light from the candles I made an object to put between the camera and the image and scale it so it completely covers the table in the picture. As texture I used a photograph of the actual table.

This is the scene setup. A cube as backdrop with the above image as texture. To cover the table another modified cube was used with this image as texture. Three lights - one omni light behind each window and one infinite light to simulate ambient lighting. Above each "candle" I have placed two omni lights: One white casting shadows and one red not casting shadows. I varied the intensity for theese lights "randomly" to simulate the flickering light from the candles.

And here is the scene setup, rendered at frame 100:

And, finally, this is what it looks like from the camera:

For soundtrack I used AnalogBox, a software synthesizer from AndyWare. The circuit is described here.

The result

And here is the completed animation!



Publik PGP-nyckel / Public PGP key
Designed with: DreamWeaver, FireWorks, PhotoShop